The return of a saga that fuses with a unique style in an extraordinary way.
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There are sagas that have been with us for many years in the industry, achieving great success and, at the same time, fading away. Perhaps due to the evolution of this medium and because players often become interested in new or fresh things.
That’s how, since last year, the name Prince of Persia made a big comeback. Its first hit was with the Metroidvania The Lost Crown, a marvel in terms of gameplay. Then, through early access, we received another installment, but more in the style of roguelite.
The Rogue Prince of Persia made a strong impact on PC thanks to its early access, with gameplay and an approach never seen before in the saga in its 2D version. The highlight is that the game improved so much that, finally, we see its definitive version 1.0, which has arrived on Xbox.
Technical Aspect
One of the most commented aspects of The Rogue: Prince of Persia comes precisely from how it looked when it was first presented and shown. I took it upon myself to test this title in its early access and can guarantee that the game looked very good at the time.
However, having played its early access and comparing it to what we have now in terms of visuals, I can tell you that we are facing a magnificent job. At the time, the prince was pink, giving a unique touch to what was supposed to be the hero’s appearance, and this has changed in this final version.
There is a palpable leap and it looks very pleasing to the eye, with subtle movements of the character and enemies. Additionally, the scenarios are beautiful, highlighting even the smallest detail. I couldn’t agree more with the change that Evil Empire has made for it to look so different from what we initially saw.
There is a great variety of biomes, so to speak, that are represented and invite us to enjoy each battle with those flashes of light, attacks, and, as I mentioned earlier; a way to make the game look so elegant that it keeps you in constant motion, without drops in FPS, very fluid and a pleasure to admire and enjoy at the same time.
The music accompanies each situation and the dialogues come in Spanish, guaranteeing that we can know this story in a more natural way. I couldn’t stop praising what has been achieved and how well the game feels, always growing in quality.
Gameplay
Everything starts with a protagonist who finds himself in a decisive battle, which hangs by a thin thread that leads to his supposed death and takes him back to the Oasis, a place of peace and tranquility, but with the promise of returning and helping his people.
I may sound repetitive, but I won’t stop highlighting my initial experience with this title when it came to PC in its early access. I do it in a positive way, as I seek to emphasize the great work done by Evil Empire.
Our hero, in the style of Dead Cells, must traverse a world that seems very linear —in fact, it is in terms of structure—, but which has a certain verticality when exploring the secret areas of the place.
We will be the Prince of Persia, which means that in our favor we will have the always acclaimed parkour, with which we can climb walls, slide down walls, jump from one place to another, and even dodge enemies in an acrobatic and very showy way.
But the above is just the beginning, one that marks the intrinsic abilities of our hero, as they are accompanied by other elements, such as weaponry that comes in the form of swords, spears, double swords, bow and arrow, a variety that grows as we progress.
It’s here where we get to the roguelite part of the game, because we will eventually die, and that’s not bad. On the contrary, it’s a way to refine our character, as each run varies and, at the same time, offers us objects that we wouldn’t have been able to try if we had stayed alive.
It sounds strange, although it’s the most common for this type of game: dying and dying. Progression isn’t lost; understand it as abilities that we unlock. This is obtained as we continue our journey, which becomes gratifying, as we see that there is progress both for us and for the hero.
We must also talk about the enemies, which at first won’t give us many problems, but as we advance, things will get complicated, not to mention the bosses, which have seemed like a tremendous incentive to improve and learn.
Duration
One of the good things about roguelites is their gameplay dynamics. That is, to advance and get more out of your character, you must die and discover new routes and secret passages. All this leads to being able to explore and take advantage of what the title has to offer.
The game’s average duration ranges from 6 to 8 hours; however, everything depends on your skill and what you want to achieve with The Rogue: Prince of Persia. Having said that, there are many hours you can spend exploring every corner, changing amulets and schemes so that your character is better or adapts to your taste.
Conclusion
The return of this series with The Rogue: Prince of Persia shows us several things: the first is that the character and his world fit perfectly with the roguelite style. Additionally, the 2D and its visuals can be as impressive as its developers desire.
Evil Empire has managed to shine with this new proposal that brings back a saga that deserved to return, with a fluid, agile form that captivates you from the first contact with the character. Perhaps it may lack more content, but that depends on the tastes of each player. As it is, this title has charisma and quality, the necessary to become an essential in the Xbox catalog.
We thank Ubisoft for the material provided to carry out this analysis.
