The price would be conditioned by the APU Magnus and compatibility with third-party stores.
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Rumors about the next Microsoft console just keep on growing, especially after recent comments from Jason Ronald, which gave some hints about the future of Xbox. Now, a well-known leaker points to a detail that has sparked debates in the community: the new Xbox could end up costing even twice as much as the future PlayStation 6.
The information comes from Kepler L2, an insider with a history of leaks related to AMD. According to him, the next Microsoft machine would be powered by the APU Magnus, a chip that would also be part of a future line of third-party Xbox PCs. This technical leap would mean a significant investment, and together with other factors, could raise the console’s price above what is expected from the competition.
The APU Magnus and third-party stores, at the center of the debate
The leaker indicates that the console would offer compatibility with Steam and GOG games through a virtual machine system, which would significantly expand options for players. However, this openness would also mean that Microsoft would have to cede a 30% commission for each sale in these stores, which would translate into a higher initial price for the console to amortize the cost.
This adds to the fact that, unlike what was thought, only the console would be backward compatible with games from previous Xbox generations. The supposed Xbox PCs would be left out of this feature, as publishers would not be willing to convert console licenses into PC licenses.
Technology / Function | Description | Impact on price |
---|---|---|
APU Magnus (AMD) | Next-generation chip with integrated CPU and GPU, designed to offer a leap in graphics and calculation power. | Very high production cost due to being cutting-edge hardware. |
Steam and GOG compatibility | Ability to run PC games through a virtual machine within the console. | Microsoft must assume the 30% commission in external stores, which increases the system’s cost. |
Full backward compatibility on console | Support for games from all Xbox generations on the new machine. | Requires extra engineering work and specific licenses. |
Virtual machine support | Allows switching between Xbox and Windows/PC environments on the same system. | Increases technical complexity and software cost. |
Flexible architecture (pre-built PC type) | Console more similar to a mid-to-high-end gaming PC than a closed system. | Implies more expensive components and higher quality standards. |
Integration of third-party stores | Opening the system to external ecosystems (Steam, GOG). | Breaks the traditional closed console model and increases the initial price. |
The result would be a console more similar to a high-performance pre-built PC than a closed system like the PS6 or Nintendo Switch 2. This reinforces the idea that the next Xbox generation will bet on flexibility and power, but at a cost that could pose a challenge to compete directly in price with Sony’s console.
