Tim Sweeney assures that the performance failures are not from the engine, but from the lack of optimization.
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The Unreal Engine 5 has become one of the most popular engines in the industry, powering massive productions that bet on cutting-edge graphics. However, its growing adoption has also brought a recurring debate: are games developed with this technology suffering from too many technical issues?
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Recent titles like Metal Gear Solid Delta: Snake Eater have raised doubts about their performance on PC, putting the Epic Games engine in the spotlight. But the company is clear: the blame lies not with the tool, but with how it’s used.
Tim Sweeney points to optimization as the real problem
In statements to This Is Game, Tim Sweeney, CEO of Epic Games, assured that performance issues are not the engine’s responsibility, but rather the development process. According to him, many studios start their projects by testing on high-end hardware and leave optimization for more modest equipment until the final stages, resulting in unstable performance on PC.
The main reason why Unreal Engine 5 games don’t work correctly on certain PCs or GPUs is the development process. Many start with high-end hardware and optimize late.
Epic acknowledges that optimization is a complex task, but insists it should be addressed from the start of production. At the same time, the company claims it’s working on strengthening engine support and providing better training for developers to minimize these issues in future releases.
Thus, Unreal Engine 5 will continue to be one of the industry’s most important bets, although the technical success of each game will depend largely on how teams implement it.
