The company premieres Advanced Shader Delivery, a system designed to reduce loading times from the first start.
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You’ve probably sat down to play on your PC, launched a title for the first time, and… surprise: you have to wait several minutes watching the “compiling shaders” bar move at a snail’s pace. This is a fairly common situation on PC, and it even affects the smoothness of some console games.
Well, Microsoft wants to put all that behind us. The company has announced Advanced Shader Delivery, a technology developed with DirectX and AMD that aims to eliminate those initial waits and make games start much faster from the first minute.
How this Microsoft novelty works
The trick is to prepare the work beforehand, before the game reaches your hands. Instead of your PC or console having to “learn” on the fly how to handle lighting, textures, or physics, the data is compiled in the cloud beforehand and downloaded along with the game, ready to use. This way, the first time you open it, much of the process is already done.
This not only cuts loading times but also helps games run more stably, without those jerks that sometimes appeared in the middle of the game. Additionally, the system updates automatically when you change drivers, so you won’t have to repeat the process every time.
Differences between the traditional system and Advanced Shader Delivery
Stage | Traditional method (current) | Advanced Shader Delivery (new) |
---|---|---|
Game download | Only the executable and base files are downloaded. | The game is downloaded with precompiled shaders from the cloud. |
First startup | The game compiles shaders in real-time, causing long waits and possible jerks. | The game uses the pre-prepared shaders directly, reducing loading times. |
Initial gaming experience | Slow startups, prolonged loading, and micro-cuts while playing. | Almost instant loading and greater smoothness from the first game. |
Driver updates | They force shader recompilation, generating new waits. | The system automatically updates the shader cache with the new drivers. |
Compatibility | Limited to local hardware in each compilation. | Scalable thanks to the cloud and compatible with titles on Xbox App, Windows 11, and ROG Xbox Ally. |
For now, Microsoft wants to debut this improvement with the ROG Xbox Ally portable console and its Ally X version, but the plan is for it to eventually reach more titles and digital stores through the Agility SDK. A step forward that, if everything goes as promised, could put an end to those eternal waits that have given us so many headaches.
