Battlefield 6: the technical analysis of the beta points to the game already being ready for release.
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The open beta of Battlefield 6 is still making waves, and not just among players. The experts at Digital Foundry have published their highly anticipated technical analysis, breaking down the most notable aspects of performance and visual quality of the new DICE shooter. According to their initial impressions, the title already conveys a sense of being practically finished ahead of its release.
The report highlights how the environmental destructibility has evolved compared to previous installments like Battlefield V or Battlefield 2042, offering a more dynamic and realistic battlefield. It also points out minor flaws and errors typical of a testing phase, but nothing that would compromise the final result if corrected in time.
Technical Analysis of the Battlefield 6 Beta
Digital Foundry emphasizes that Battlefield 6 already shows a high level of polish and, aside from minor adjustments, seems ready to hit the market without any issues. The analysts particularly highlight the improvement in interaction with buildings and structures, although they suggest that a more detailed system of weak points could take destructibility to a new level.
In terms of performance, a good overall stability is observed on PC, while on Xbox Series S, notable framerate drops are recorded in the most demanding multiplayer tests. Additionally, it is suggested that the game could benefit from the inclusion of Ray Tracing on PC and advanced techniques like Screen Space Global Illumination (SSGI), which have already been tested on the PC version and could also come to PS5 and Xbox Series X in higher quality settings.
My Opinion on Xbox Series X and Xbox Series S
On Xbox Series X, the Battlefield 6 beta has left me with very positive impressions, with performance that is practically on par with what has been seen on other consoles. The stability, framerate, and visual quality convey a sense of a very polished product.
Where limitations are more noticeable is on Xbox Series S, which sacrifices resolution, shadows, and reflections, in addition to experiencing some FPS drops in the most intense moments. Even with these concessions, I was surprised by how well the game scales on the more modest hardware, making it clear that there is still room for improvement in optimization ahead of the release.

