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Home»News»Battlefield 6: how its matchmaking system really works
Battlefield 6: how its matchmaking system really works
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Battlefield 6: how its matchmaking system really works

Adrián FuentesBy Adrián Fuentes11 August, 2025No Comments

The team behind the new Battlefield explains what factors really influence when searching for a match in multiplayer.

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With the open beta of Battlefield 6 still fresh and the release date marked on the calendar, one of the most active debates among players revolves around the matchmaking system. Many are wondering if the new title from DICE and Electronic Arts opts for a skill-based matchmaking or if it follows the classic philosophy of the saga.

The game’s executive producer, David Sirland, has clarified the system’s operation after exchanging opinions with the community on X (formerly Twitter). According to the developer, the final version will maintain the approach seen in the beta, although with minor adjustments to improve the player experience.

Battlefield 6 prioritizes ping and wait time

In Sirland’s words, the player’s skill is taken into account when forming rooms, but it’s not the primary factor. The team’s goal is to ensure smooth and fast matches, so priority is given to ping and wait time to enter a match.

Factor Importance in matchmaking What it means
Ping Very high Players with better server connections are prioritized to reduce lag.
Wait time Very high The system tries to get players into a match as quickly as possible.
Player skill Medium It’s taken into account, but it’s not the main criterion for forming the lobby.
Server location High It tries to match with nearby servers to improve stability.
Gaming platform Variable It seeks to match players from the same platform, unless cross-play is enabled.

This means that the matchmaking in Battlefield 6 remains very similar to that of previous installments, seeking a balance between competitiveness and accessibility. This way, long queues or connection issues are avoided, something the studio considers key to maintaining the multiplayer pace.

With the release getting closer, it’s clear that DICE is betting on a more open and less restrictive gaming experience, where connection and speed weigh more than absolute equality in skills.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Adrián Fuentes
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Founder and editor of SoloXboxOne and Generación Xbox. He is also one of the owners of the GX Group, Samsung Universe and the Reflotes forum. Adrian has reviewed over 200 games on the web and has an average score of 85 according to Opencritic. Among his expertise as a writer and analyst, he has interviewed Microsoft personalities and participated in private gaming events.


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