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Home»News»The “Stop Killing Games” movement proposes a law in the European Union so that games do not stop having support
The “Stop Killing Games” movement proposes a law in the European Union so that games do not stop having support
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The “Stop Killing Games” movement proposes a law in the European Union so that games do not stop having support

Gabriel FuentesBy Gabriel Fuentes7 July, 2025No Comments

The idea is to force developers to maintain certain services forever or propose viable alternatives.

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The dispute over video game ownership rights has reached absurd levels, as my colleague José reported a few days ago regarding the terms and conditions presented by Ubisoft in some of their releases. Fortunately, movements like Stop Killing Games are emerging to balance the scales in favor of players.

The group has asked EU lawmakers to create a law that prevents games from shutting down servers if they don’t offer an offline alternative, something that happened with titles like Concord, The Crew, and MultiVersus, for example.

Games you didn’t know you were renting

The petition has garnered 1,200,000 signatures at the time of writing and prompted a response from the group representing developers and publishers in the region, Video Games Europe. In their statement, the group highlights that server shutdowns are communicated to users well in advance and occur because the titles are no longer commercially viable. The statement also emphasizes that allowing private server creation would put player data at risk and is not a viable option.

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Will it be possible to make progress towards fairer legislation in Europe and other parts of the world? The answer is uncertain for now, but at least there are groups starting to turn complaints into tangible action.

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This content has been automatically translated from the original material. Due to the nuances of machine translation, there may be slight differences. For the original version,click here.
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Gabriel Fuentes
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Translator and video game localiser with a passion for retro titles and simulators. He has never let go of a controller since he was given an Atari 2600. He collaborates with different developers in the localisation of their titles into Spanish through Camelot Translations.


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