The Capcom Spotlight event today has left us with many details of the awaited, Resident Evil Requiem.
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Resident Evil Requiem was one of the most striking announcements at the recent Summer Game Fest, and today it has been showcased again at the Capcom Spotlight with new hints about its story, setting, and mechanics. This new installment in the saga moves away from the frantic action of recent releases to embrace pure fear and isolation, with a dark atmosphere and a much more human perspective.
Developer’s comment:
I want to emphasize that the most important thing about Resident Evil is that it’s a game that truly deserves to be enjoyed solo, it’s a terrifying experience. The protagonist this time is an introverted and fearful investigator. He’s a new character who shares the player’s point of view, someone who also evolves despite the fear. But as an FBI agent, he gradually adapts and starts acting with more determination.
The release date was already confirmed: it will arrive on February 27, 2026 for Xbox Series, PC, and PlayStation 5, in what seems to be a special installment to celebrate the 30th anniversary of the franchise, which will be officially commemorated in March of the same year.
A new Resident Evil with two perspectives, a vulnerable protagonist, and a devastated city
- In Resident Evil Requiem, we’ll play as Grace Ashcroft, a researcher with a traumatic past and an introverted attitude. Far from being a combat-ready heroine, Grace represents human fear and insecurity in the face of the unknown. She’s, as explained in the event, a protagonist who feels real fear and expresses it physically, from breathing to reactions to sudden sounds or movements.
The big gameplay novelty is that we’ll be able to switch between first and third-person cameras at any time, allowing us to choose between a more direct immersion or a more tactical and cinematic perspective. Both views are fully integrated into the game design, something we already knew from a few days ago.
Developer’s comment:
To be honest, I wanted to play with a character like this, although I’ve used Leon a lot. The horror here is intense, almost deafening, and there are things that make you feel uncomfortable: like a simple bucket turned over on the floor that, however, provokes rejection. Everything should be understood as part of the trailer. Although there are surreal scenes, seeing how the hair stands on end and is stained with blood, it’s noticeable that they’ve put a lot of effort into aesthetic details. They’ve even worked with professionals to recreate everyday environments and simulate them with precision.
The setting also changes radically compared to previous installments. —Although it returns to Raccoon City, where everything began—, Requiem bets on a more introspective, psychological, and somber tone. The constant tension is present in every corner, and seemingly mundane details, like a fallen cube, can generate anguish.
Constant terror, more personal and less predictable
- Capcom has insisted that Resident Evil Requiem seeks to generate fear from the everyday, beyond scares or combat. Blood, dirt, objects out of place, or sudden silence play a key role in an atmosphere that doesn’t give a break. Visually, the game uses an evolution of the RE Engine with improvements in dynamic shading, particles, and lighting effects that reinforce this uncomfortable realism.
- As for the story, we know that the plot will be related to an event that occurred at the Wrenwood Hotel, where Grace’s mother died. The mystery will be unraveled little by little, with the appearance of other key characters from the saga and new connections to past incidents.
- It’s also been mentioned that the game will include narrative elements that will serve as a closure or commemoration of past stages, which reinforces its character as a special installment for the 30th anniversary of the saga. Capcom promises to reveal more details soon, including possible cameos from iconic characters.
Confirmed for 2026 with a demo on the way
Resident Evil Requiem will be available on February 27, 2026, but Capcom has already announced that they’re preparing a playable demo for events like Gamescom 2025. Additionally, more news is expected before the end of the year, including new trailers and details about physical or collector’s editions.
If one thing has been made clear by this new preview, it’s that Capcom wants to recover the pure terror that defined the origins of Resident Evil, but with a more elaborate emotional and technical layer. Everything points to Requiem not only being a new installment but a reflection on fear, loss, and memory.
